Monolith Soft says procedurally generating assets in Xenoblade Chronicles 3 ‘reduced man-hours considerably’ - Video Games Chronicle

Monolith Soft says procedurally generating assets in Xenoblade Chronicles 3 ‘reduced man-hours considerably’ - Video Games Chronicle
Technology

Listen to this article

0%

A trio of Monolith Soft developers have said that using procedural asset generation made it a lot easier to make Xenoblade Chronicles 3’s vast world map. In an interview with Japanese publication CG… [+4937 chars]

Leave A Comment

Comments are moderated and may take time to appear.

Comments

No comments yet. Be the first to comment!

Stay Connected